Chess with Wounds
This game is quite similar to chess. Movement of the pieces is the same except for pawns, which move 1 square forward, or diagonally forward and capture the same way they move. There is no check, checkmate, stalemate, or castling. The king is an ordinary piece.
Object of the Game
You win by taking all of your opponents pieces.
Piece Moves
Each piece is a diagram of its own movement abilities. Each ability points in a specific direction, and is represented by a prong. Short prongs indicate a one square move. Long prongs represent moving across the board, or until you hit something.
The long move is like the move of a bishop, rook, or queen in regular chess. Knights move the way they do in chess. Pawns are different than in chess. No promotion, no en passant, no two-step first move. Pawns can move forward, or diagonally forward.
There is no castling and no check or checkmate. The king is just another piece.
Wounds
When you attack an enemy man, as if you were capturing in regular chess, if he has a prong facing at you, the prong breaks off and the man is not captured.
The prong must face in the exact direction of attack otherwise the piece is captured. Using compass directions, if a man is attacked from the north, he can only defend with a south prong.
Once the prong is broken off, the piece can no longer move in that direction. When a long prong suffers a wound, it gets shortened and becomes a one square prong.
When the last remaining prong is broken off of a man, he is captured.
Rotation
Only wounded pieces are allowed to rotate. Knights are not allowed to rotate.
On any given turn, you may choose to either move a piece, or rotate a piece. To rotate, choose a radio button in the Move Mode section (either Rotate Left or Rotate Right), then click on the piece you want to rotate.
Rotate Left will rotate counter-clockwise, and Rotate Right will of course rotate clockwise. Remember, rotation takes the place of your move. You cannot rotate and move in the same turn.
Knights
The shape of the knight might imply that it could move differently than a normal knight in chess. It does not. It jumps the same way a chess knight jumps, and it must move to the end of its prong.
Note that knights can only wound, or be wounded by other knights. This makes them weak in self-defense, but strong in attack. As of now, knights are not allowed to rotate.